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Will-o'-Wisp: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Will-o'-Wisp (formattato)
 
Pubblicato da SRD 5.1
 
(3 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
== Will-o'-Wisp ==
= Will-o'-Wisp =
 
''Tiny undead, chaotic evil''
''Tiny undead, chaotic evil''


Riga 8: Riga 9:
'''Speed''' 0 ft., fly 50 ft. (hover)
'''Speed''' 0 ft., fly 50 ft. (hover)


{| class="wikitable"
| STR   | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|--------|---------|---------|---------|---------|---------|
| DEX
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| ---------
| ---------
| ---------
! 1 (-5)
| 28 (+9)
| 10 (+0)
| 13 (+1)
| 14 (+2)
| 11 (+0)
|}


'''Damage Immunities''' lightning, poison
'''Damage Immunities''' lightning, poison
Riga 41: Riga 25:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


****'''Consume Life'''**'''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


'''**'''Ephemeral'''**'''. The will-o'-wisp can't wear or carry anything.
'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything.


'''**'''Incorporeal Movement'''**'''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
'''''Incorporeal Movement'''''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


'''**'''Variable Illumination'''**'''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
'''''Variable Illumination'''''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


###### Actions
###### Actions


'''**'''Shock'''**'''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage.
'''''Shock'''''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage.


'''**'''Invisibility'''****. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 23:48, 9 lug 2026

Will-o'-Wisp

Tiny undead, chaotic evil

Armor Class 19

Hit Points 22 (9d4)

Speed 0 ft., fly 50 ft. (hover)

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |

Damage Immunities lightning, poison

Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages the languages it knew in life

Challenge 2 (450 XP)

Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

            1. Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).