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Will-o'-Wisp: differenze tra le versioni

Da D&D Next.
Traduzione mostri: Will-o'-Wisp
Pubblicato da SRD 5.1
 
(2 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
== Will-o'-Wisp ==
= Will-o'-Wisp =
 
''Tiny undead, chaotic evil''
''Tiny undead, chaotic evil''


'''[[:Categoria:Classi|classe]] Armatura''' 19
'''Armor Class''' 19


'''Punti Ferita''' 22 (9d4)
'''Hit Points''' 22 (9d4)


'''Velocità''' 0 ft., fly 50 ft. (hover)
'''Speed''' 0 ft., fly 50 ft. (hover)


| STR    | DEX    | CON    | INT    | WIS    | CHA    |
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
Riga 12: Riga 13:
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |


'''Danno Immunities''' lightning, poison
'''Damage Immunities''' lightning, poison


'''Danno Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
'''Damage Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks


'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious


'''Senses''' darkvision 120 ft., passive Percezione 12
'''Senses''' darkvision 120 ft., passive Perception 12


'''Linguaggi''' the languages it knew in life
'''Languages''' the languages it knew in life


'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Costituzione saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything.
'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything.
Riga 34: Riga 35:
###### Actions
###### Actions


'''''Shock'''''. ''Melee Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +4 to hit, reach 5 ft., one creature. ''Colpito:'' 9 (2d8) lightning damage.
'''''Shock'''''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage.


'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Will-o'-Wisp -->

Versione attuale delle 23:48, 9 lug 2026

Will-o'-Wisp

Tiny undead, chaotic evil

Armor Class 19

Hit Points 22 (9d4)

Speed 0 ft., fly 50 ft. (hover)

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |

Damage Immunities lightning, poison

Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages the languages it knew in life

Challenge 2 (450 XP)

Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

            1. Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).