|
|
| (3 versioni intermedie di un altro utente non mostrate) |
| Riga 1: |
Riga 1: |
| === Air Elemental ===
| | #RINVIA [[Air Elemental]] |
| ''Large elemental, neutral''
| |
|
| |
|
| '''Armor Class''' 15
| | [[Categoria:Redirect]] |
| | |
| '''Hit Points''' 90 (12d10+24)
| |
| | |
| '''Speed''' 0 ft., fly 90 ft. (hover)
| |
| | |
| {| class="wikitable"
| |
| ! STR
| |
| | DEX
| |
| | CON
| |
| | INT
| |
| | WIS
| |
| | CHA
| |
| ! ---------
| |
| | ---------
| |
| | ---------
| |
| | --------
| |
| | ---------
| |
| | --------
| |
| ! 14 (+2)
| |
| | 20 (+5)
| |
| | 14 (+2)
| |
| | 6 (-2)
| |
| | 10 (+0)
| |
| | 6 (-2)
| |
| |}
| |
| | |
| '''Damage Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
| |
| | |
| '''Damage Immunities''' poison
| |
| | |
| '''Condition Immunities''' exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
| |
| | |
| '''Senses''' darkvision 60 ft., passive Perception 10
| |
| | |
| '''Languages''' Auran
| |
| | |
| '''Challenge''' 5 (1,800 XP)
| |
| | |
| ****'''Air Form'''**'''. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
| |
| | |
| ###### Actions
| |
| | |
| '''**'''Multiattack'''**'''. The elemental makes two slam attacks.
| |
| | |
| '''**'''Slam'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d8+5) bludgeoning damage.
| |
| | |
| '''**'''Whirlwind (Recharge 4-6)'''****. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
| |
| | |
| If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
| |
| | |
| {{Licenza|versione=5.1}}
| |
| [[Categoria:Mostri]]
| |
| [[Categoria:SRD 5.1]] | |