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True Polymorph: differenze tra le versioni

Da D&D Next.
Import Spells_batch3: True Polymorph
 
Nessun oggetto della modifica
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
### True Polymorph
=== True Polymorph ===\n*9° livello, Trasmutazione*\n\n'''Tempo di Lancio:''' 1 azione\n\n'''Gittata:''' 9 m\n\n'''Componenti:''' V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)\n\n'''Durata:''' Concentrazione, fino a 1 ora\n\nChoose one creatura or non magico oggetto that tu can see entro range. Tu transform the creatura in a different creatura, the creatura in a non magico oggetto, or the oggetto in a creatura (the oggetto must be neither worn nor carried by another creatura). The transformation lasts for the durata, or until the bersaglio drops to 0 punti ferita or dies. If tu concentrate on this incantesimo for the full durata, the transformation lasts until it is dissolto.\n\nThis incantesimo has no effect on a mutforma or a creatura with 0 punti ferita. An non volontaria creatura can make a Saggezza tiro salvezza, and if it riesce, it isn't influenzato by this incantesimo.\n\n'''''Creatura in Creatura'''''. If tu turn a creatura in another kind of creatura, the new form can be qualsiasi kind tu sceglie whose challenge rating is equal to or meno di the bersaglio's (or its level, if the bersaglio doesn't have a challenge rating). The bersaglio's game statistics, incluso mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.\n\nThe bersaglio assumes the punti ferita of its new form, and quando it ritorna to its normal form, the creatura returns to the number of punti ferita it had prima it transformed. If it ritorna as a result of dropping to 0 punti ferita, qualsiasi excess damage carries sopra to its normal form. As long as the excess damage doesn't reduce the creatura's normal form to 0 punti ferita, it isn't knocked privo di sensi.\n\nThe creatura is limited in the azioni it can perform by the nature of its new form, and it can't speak, cast spells, or subisce qualsiasi other azione that requires hands or speech, unless its new form is capable of such azioni.\n\nThe bersaglio's gear melds in the new form. The creatura can't activate, use, wield, or altrimenti benefit from qualsiasi of its equipment.\n\n'''''Object in Creatura'''''. Tu can turn an oggetto in qualsiasi kind of creatura, as long as the creatura's size is non più grande di the oggetto's size and the creatura's challenge rating is 9 or lower. The creatura is friendly to tu and tuo companions. It acts on ciascun of tuo turns. Tu decide what azione it subisce and how it moves. The GM has the creatura's statistics and resolves tutti of its azioni and movimento.\n\nIf the incantesimo becomes permanent, tu no longer control the creatura. It might remain friendly to tu, depending on how tu have treated it.\n\n'''''Creatura in Object'''''. If tu turn a creatura in an oggetto, it transforms lungo with whatever it is wearing and carrying in that form, as long as the oggetto's size is non più grande di the creatura's size. The creatura's statistics become those of the oggetto, and the creatura has no memory of time spent in this form, dopo the incantesimo termina and it returns to its normal form.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: True Polymorph -->\n<!-- it: True Polymorph -->


*9th-level transmutation*
<!-- tradotto -->
 
'''Casting Time:''' 1 action
 
'''Range:''' 30 feet
 
'''Components:''' V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
 
'''Duration:''' Concentration, up to 1 hour
 
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.
 
This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.
 
*'''Creature into Creature'''*. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
 
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.
 
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.
 
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
 
*'''Object into Creature'''*. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature's statistics and resolves all of its actions and movement.
 
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.
 
*'''Creature into Object'''*. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object's size is no larger than the creature's size. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]

Versione attuale delle 03:00, 4 lug 2026

=== True Polymorph ===\n*9° livello, Trasmutazione*\n\nTempo di Lancio: 1 azione\n\nGittata: 9 m\n\nComponenti: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)\n\nDurata: Concentrazione, fino a 1 ora\n\nChoose one creatura or non magico oggetto that tu can see entro range. Tu transform the creatura in a different creatura, the creatura in a non magico oggetto, or the oggetto in a creatura (the oggetto must be neither worn nor carried by another creatura). The transformation lasts for the durata, or until the bersaglio drops to 0 punti ferita or dies. If tu concentrate on this incantesimo for the full durata, the transformation lasts until it is dissolto.\n\nThis incantesimo has no effect on a mutforma or a creatura with 0 punti ferita. An non volontaria creatura can make a Saggezza tiro salvezza, and if it riesce, it isn't influenzato by this incantesimo.\n\nCreatura in Creatura. If tu turn a creatura in another kind of creatura, the new form can be qualsiasi kind tu sceglie whose challenge rating is equal to or meno di the bersaglio's (or its level, if the bersaglio doesn't have a challenge rating). The bersaglio's game statistics, incluso mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.\n\nThe bersaglio assumes the punti ferita of its new form, and quando it ritorna to its normal form, the creatura returns to the number of punti ferita it had prima it transformed. If it ritorna as a result of dropping to 0 punti ferita, qualsiasi excess damage carries sopra to its normal form. As long as the excess damage doesn't reduce the creatura's normal form to 0 punti ferita, it isn't knocked privo di sensi.\n\nThe creatura is limited in the azioni it can perform by the nature of its new form, and it can't speak, cast spells, or subisce qualsiasi other azione that requires hands or speech, unless its new form is capable of such azioni.\n\nThe bersaglio's gear melds in the new form. The creatura can't activate, use, wield, or altrimenti benefit from qualsiasi of its equipment.\n\nObject in Creatura. Tu can turn an oggetto in qualsiasi kind of creatura, as long as the creatura's size is non più grande di the oggetto's size and the creatura's challenge rating is 9 or lower. The creatura is friendly to tu and tuo companions. It acts on ciascun of tuo turns. Tu decide what azione it subisce and how it moves. The GM has the creatura's statistics and resolves tutti of its azioni and movimento.\n\nIf the incantesimo becomes permanent, tu no longer control the creatura. It might remain friendly to tu, depending on how tu have treated it.\n\nCreatura in Object. If tu turn a creatura in an oggetto, it transforms lungo with whatever it is wearing and carrying in that form, as long as the oggetto's size is non più grande di the creatura's size. The creatura's statistics become those of the oggetto, and the creatura has no memory of time spent in this form, dopo the incantesimo termina and it returns to its normal form.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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