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Darkmantle: differenze tra le versioni

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Riga 26: Riga 26:
###### Azioni
###### Azioni


'''''Crush'''''. ''Arma da Mischia Attacco:'' +5 a colpire, portata 5 m, una creatura. ''Colpito:'' 6 (1d6+3) contundenti damage, and the darkmantle attaches to the target. If the target is Media or piccolaer and the darkmantle has vantaggio on the attack roll, it attaches by engulfing the target's head, and the target is also accecata and unable to breathe while the darkmantle is attached in this way.
'''''Crush'''''. ''Arma da Mischia Attacco:'' +5 a colpire, portata 5 m, una creatura. ''Colpito:'' 6 (1d6+3) contundenti danno, and the darkmantle attaches to the bersaglio. If the bersaglio is Media or piccolaer and the darkmantle has vantaggio on the tiro per colpire, it attaches by engulfing the bersaglio's head, and the bersaglio is also accecata and unable to breathe while the darkmantle is attached in this way.


While attached to the target, the darkmantle can attack no other creature except the target but has vantaggio on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
While attached to the bersaglio, the darkmantle can attacco no other creatura except the bersaglio but has vantaggio on its tiro per colpires. The darkmantle's velocità also becomes 0, it can't benefit from any bonus to its velocità, and it moves with the bersaglio.


A creature can detach the darkmantle by making a successful DC 13 Forza check as an action. On its turn, the darkmantle can detach itself from the target by using 5 metri of movement.
A creatura can detach the darkmantle by making a successful CD 13 Forza check come azione. On its turn, the darkmantle can detach itselfo from the bersaglio by using 5 metri of movimento.


'''''Darkness Aura (1/Day)'''''. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
'''''Darkness Aura (1/Day)'''''. A 15-foot radius of magiao darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentrazione, up to 10 minutes (as if concentrating on a incantesimo). Scurovisione can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a incantesimo of 2nd livello or lower, the incantesimo creating the light is diincantesimoed.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Darkmantle -->
 
<!-- Tradotto AI 2026-07-03 -->
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Versione attuale delle 02:54, 4 lug 2026

Darkmantle

Piccola mostruosità, non allineato

classe Armatura 11

Punti Ferita 22 (5d6+5)

Velocità 10 m, fly 30 m

| FOR | DES | COS | INT | SAG | CAR | |---------|---------|---------|--------|---------|--------| | 16 (+3) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |

Abilità Furtività +3

Sensi vista cieca 60 m, passive Percezione 10

Linguaggi -

Grado di Sfida 1/2 (100 PE)

Echolocation. The darkmantle can't use its vista cieca while assordita.

False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

            1. Azioni

Crush. Arma da Mischia Attacco: +5 a colpire, portata 5 m, una creatura. Colpito: 6 (1d6+3) contundenti danno, and the darkmantle attaches to the bersaglio. If the bersaglio is Media or piccolaer and the darkmantle has vantaggio on the tiro per colpire, it attaches by engulfing the bersaglio's head, and the bersaglio is also accecata and unable to breathe while the darkmantle is attached in this way.

While attached to the bersaglio, the darkmantle can attacco no other creatura except the bersaglio but has vantaggio on its tiro per colpires. The darkmantle's velocità also becomes 0, it can't benefit from any bonus to its velocità, and it moves with the bersaglio.

A creatura can detach the darkmantle by making a successful CD 13 Forza check come azione. On its turn, the darkmantle can detach itselfo from the bersaglio by using 5 metri of movimento.

Darkness Aura (1/Day). A 15-foot radius of magiao darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentrazione, up to 10 minutes (as if concentrating on a incantesimo). Scurovisione can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a incantesimo of 2nd livello or lower, the incantesimo creating the light is diincantesimoed.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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