Magic Items: differenze tra le versioni
Reimport Treasure: Magic Items (formattato) |
Nessun oggetto della modifica |
||
| (3 versioni intermedie di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
= | = Oggetti Magici =\nMagia items are gleaned from the hoards of conquered mostri or discovered in long-‐‑lost vaults. Such items grant capabilities a personaggio could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways.\n\n== Attunement ==\nSome oggetti magiai require a creatura to form a bond with them before their magiao properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a classe, a creatura must be a member of that classe to attune to the item. (If the classe is a lancio di incantesimi classe, a mostro qualifies if it has slot incantesimo and uses that classe’s incantesimo list.) If the prerequisite is to be a incantatore, a creatura qualifies if it can cast at least one incantesimo using its tratti or privilegi, not using a oggetto magiao or the like.\n\nWithout becoming attuned to an item that requires attunement, a creatura gains only its nonmagiao benefits, unless its description states otherwise. For example, a magia scudo that requires attunement provides the benefits of a normal scudo to a creatura not attuned to it, but none of its magiao properties.\n\nAttuning to an item requires a creatura to spend a riposo breve focused on only that item while being in physical contact with it (this can’t be the same riposo breve used to learn the item’s properties). This focus can take the form of arma practice (for a arma), meditation (for a wondrous item), or some other appropriate activity. If the riposo breve is interrupted, the attunement attempt fails. Otherwise, alla fine of the riposo breve, the creatura gains an intuitive understanding of how to activate any magiao properties of the item, including any necessary command words.\n\nAn item can be attuned to only one creatura at a time, and a creatura can be attuned to no more than three oggetti magiai at a time. Any attempt to attune to a fourth item fails; the creatura must end its attunement to an item first. Additionalleato, a creatura can’t attune to more than one copy of an item. For example, a creatura can’t attune to more than one ''ring'' ''of'' ''protection'' at a time.\n\nA creatura’s attunement to an item ends if the creatura no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creatura dies, or if another creatura attunes to the item. A creatura can also voluntarily end attunement by spending another riposo breve focused on the item, unless the item is cursed.\n\n== Wearing and Wielding Items ==\nUsing a oggetto magiao’s properties might mean wearing or wielding it. A oggetto magiao meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magia armatura must be donned, a scudo strapped to the arm, a cloak fastened about the shoulders. A arma must be held.\n\nIn most cases, a oggetto magiao that’s meant to be worn can fit a creatura regardless of taglia or build. Many magia garments are made to be easily adjustable, or they magiaoly adjust themselfoi to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatura of a certain taglia or shape, puoi rule that it doesn’t adjust. For example, drow-‐‑made armatura might fit elfoi only. Nani might make items usable only by nano-‐‑tagliad and nano-‐‑shaped folk.\n\nWhen a nonumanooid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-‐‑ti with a snakelike tail instead of legs can’t wear boots.\n\n=== Multiple Items of the Same Kind ===\nUse common sense to determine whether more than one of a given kind of oggetto magiao can be worn. A personaggio can’t normalleato wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armatura, one item of headwear, and one cloak. Puoi make exceptions; a personaggio might be able to wear a circlet under a helmet, for example, or to layer two cloaks.\n\n=== Paired Items ===\nItems that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a personaggio wearing a boot of striding and springing on one foot and a boot of elfoicokind on the other foot gains no benefit from either.\n\n== Activating an Item ==\nActivating some oggetti magiai requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use il seguente rules for their activation.\n\nIf an item requires an azione to activate, that azione isn’t a function of the Use an Item azione, so a privilegio such as the ladro’s Mani Veloce can’t be used to activate the item.\n\n=== Command Word ===\nA command word is a word or phrase that must be spoken for an item to work. A oggetto magiao that requires a command word can’t be activated in an area where sound is prevented, as in the area of the silence incantesimo.\n\n=== Consumables ===\nSome items are used up when they are activated. A pozione or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magia.\n\n=== [[:Categoria:Incantesimi|incantesimi]] ===\nSome oggetti magiai allow the user to cast a incantesimo from the item. The incantesimo is cast at the lowest possible incantesimo livello, doesn’t expend any of the user’s slot incantesimo, and requires no components, unless the item’s description says otherwise. The incantesimo uses its normal casting time, gittata, and duration, and the user of the item must concentrate if the incantesimo requires concentrazione. Many items, such as pozionicategoria, bypass the casting of a incantesimo and confer the incantesimo’s effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a incantesimo.\n\nA oggetto magiao, such as certain staffs, may require you to use your own lancio di incantesimi ability quando cast a incantesimo from the item. If hai more than one lancio di incantesimi ability, you choose which one to use with the item. Se don’t have a lancio di incantesimi ability—perhaps you’re a ladro with the Use Magia Device privilegio—your lancio di incantesimi ability modifier is +0 for the item, and your bonus di competenza does apply.\n\n=== Charges ===\nSome oggetti magiai have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify incantesimo is cast on it, as well as when a creatura attunes to it. Additionalleato, when an item regains charges, the creatura attuned to it learns how many charges it regained.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n | ||
== Attunement == | |||
== Wearing and Wielding Items == | |||
=== Multiple Items of the Same Kind === | |||
=== Paired Items === | |||
== Activating an Item == | |||
=== Command Word === | |||
=== Consumables === | |||
=== | |||
=== Charges === | |||
{{Licenza|versione=5.1}} | |||
[[Categoria:Oggetti Magici]] | |||
[[Categoria:SRD 5.1]] | |||
Versione attuale delle 02:53, 4 lug 2026
= Oggetti Magici =\nMagia items are gleaned from the hoards of conquered mostri or discovered in long-‐‑lost vaults. Such items grant capabilities a personaggio could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways.\n\n== Attunement ==\nSome oggetti magiai require a creatura to form a bond with them before their magiao properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a classe, a creatura must be a member of that classe to attune to the item. (If the classe is a lancio di incantesimi classe, a mostro qualifies if it has slot incantesimo and uses that classe’s incantesimo list.) If the prerequisite is to be a incantatore, a creatura qualifies if it can cast at least one incantesimo using its tratti or privilegi, not using a oggetto magiao or the like.\n\nWithout becoming attuned to an item that requires attunement, a creatura gains only its nonmagiao benefits, unless its description states otherwise. For example, a magia scudo that requires attunement provides the benefits of a normal scudo to a creatura not attuned to it, but none of its magiao properties.\n\nAttuning to an item requires a creatura to spend a riposo breve focused on only that item while being in physical contact with it (this can’t be the same riposo breve used to learn the item’s properties). This focus can take the form of arma practice (for a arma), meditation (for a wondrous item), or some other appropriate activity. If the riposo breve is interrupted, the attunement attempt fails. Otherwise, alla fine of the riposo breve, the creatura gains an intuitive understanding of how to activate any magiao properties of the item, including any necessary command words.\n\nAn item can be attuned to only one creatura at a time, and a creatura can be attuned to no more than three oggetti magiai at a time. Any attempt to attune to a fourth item fails; the creatura must end its attunement to an item first. Additionalleato, a creatura can’t attune to more than one copy of an item. For example, a creatura can’t attune to more than one ring of protection at a time.\n\nA creatura’s attunement to an item ends if the creatura no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creatura dies, or if another creatura attunes to the item. A creatura can also voluntarily end attunement by spending another riposo breve focused on the item, unless the item is cursed.\n\n== Wearing and Wielding Items ==\nUsing a oggetto magiao’s properties might mean wearing or wielding it. A oggetto magiao meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magia armatura must be donned, a scudo strapped to the arm, a cloak fastened about the shoulders. A arma must be held.\n\nIn most cases, a oggetto magiao that’s meant to be worn can fit a creatura regardless of taglia or build. Many magia garments are made to be easily adjustable, or they magiaoly adjust themselfoi to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatura of a certain taglia or shape, puoi rule that it doesn’t adjust. For example, drow-‐‑made armatura might fit elfoi only. Nani might make items usable only by nano-‐‑tagliad and nano-‐‑shaped folk.\n\nWhen a nonumanooid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-‐‑ti with a snakelike tail instead of legs can’t wear boots.\n\n=== Multiple Items of the Same Kind ===\nUse common sense to determine whether more than one of a given kind of oggetto magiao can be worn. A personaggio can’t normalleato wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armatura, one item of headwear, and one cloak. Puoi make exceptions; a personaggio might be able to wear a circlet under a helmet, for example, or to layer two cloaks.\n\n=== Paired Items ===\nItems that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a personaggio wearing a boot of striding and springing on one foot and a boot of elfoicokind on the other foot gains no benefit from either.\n\n== Activating an Item ==\nActivating some oggetti magiai requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use il seguente rules for their activation.\n\nIf an item requires an azione to activate, that azione isn’t a function of the Use an Item azione, so a privilegio such as the ladro’s Mani Veloce can’t be used to activate the item.\n\n=== Command Word ===\nA command word is a word or phrase that must be spoken for an item to work. A oggetto magiao that requires a command word can’t be activated in an area where sound is prevented, as in the area of the silence incantesimo.\n\n=== Consumables ===\nSome items are used up when they are activated. A pozione or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magia.\n\n=== incantesimi ===\nSome oggetti magiai allow the user to cast a incantesimo from the item. The incantesimo is cast at the lowest possible incantesimo livello, doesn’t expend any of the user’s slot incantesimo, and requires no components, unless the item’s description says otherwise. The incantesimo uses its normal casting time, gittata, and duration, and the user of the item must concentrate if the incantesimo requires concentrazione. Many items, such as pozionicategoria, bypass the casting of a incantesimo and confer the incantesimo’s effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a incantesimo.\n\nA oggetto magiao, such as certain staffs, may require you to use your own lancio di incantesimi ability quando cast a incantesimo from the item. If hai more than one lancio di incantesimi ability, you choose which one to use with the item. Se don’t have a lancio di incantesimi ability—perhaps you’re a ladro with the Use Magia Device privilegio—your lancio di incantesimi ability modifier is +0 for the item, and your bonus di competenza does apply.\n\n=== Charges ===\nSome oggetti magiai have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify incantesimo is cast on it, as well as when a creatura attunes to it. Additionalleato, when an item regains charges, the creatura attuned to it learns how many charges it regained.\n\n
\n\n\n