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Pipes of Haunting: differenze tra le versioni

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Reimport Treasure: Pipes of Haunting (formattato)
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(2 versioni intermedie di un altro utente non mostrate)
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=== Pipes of Haunting ===
=== Pipes of Haunting ===\n''Wondrous item, uncomune''\n\nYou must be proficient with wind instruments to use these pipes. They have 3 charges. Puoi usare un'azione to play them and expend 1 charge to create an eerie, spellbinding tune. Each creatura within 9 m of you that hears you play must succeed on a DC 15 Saggezza tiro salvezza or become spaventato of you for 1 minute. If you wish, all creaturas in the area that aren't hostile toward you automatically succeed on the tiro salvezza. A creatura that fails the tiro salvezza can repeat it at the end of each of its turns, ending the effect on itself on a success. A creatura that succeeds on its tiro salvezza is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Wondrous item, uncommon''
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You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]

Versione attuale delle 02:39, 4 lug 2026

=== Pipes of Haunting ===\nWondrous item, uncomune\n\nYou must be proficient with wind instruments to use these pipes. They have 3 charges. Puoi usare un'azione to play them and expend 1 charge to create an eerie, spellbinding tune. Each creatura within 9 m of you that hears you play must succeed on a DC 15 Saggezza tiro salvezza or become spaventato of you for 1 minute. If you wish, all creaturas in the area that aren't hostile toward you automatically succeed on the tiro salvezza. A creatura that fails the tiro salvezza can repeat it at the end of each of its turns, ending the effect on itself on a success. A creatura that succeeds on its tiro salvezza is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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