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Prismatic Wall: differenze tra le versioni

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(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Prismatic Wall ===
=== Muro Prismatico ===
 
*9° livello, Abiurazione*
*9° livello, Abiurazione*


Riga 10: Riga 11:
'''Durata:''' 10 minuti
'''Durata:''' 10 minuti


The incantesimo no longer refers to a rod of cancellation, and the text clarifies that dissolvi magie works solo contro the violet layer.
The spell no longer refers to a rod of cancellation, and the text clarifies that dissolvi magie works only against the violet layer.


A shimmering, multicolored piano of light forms a vertical opaque muro-fino a 27 m long, 9 m high, and 1 inch thick-centered on a punto tu can see entro range. Alternatively, tu can shape the muro in a sphere fino a 9 m in diameter centered on a punto tu sceglie entro range. The muro remains in place for the durata. If tu posizione the muro so that it passes attraverso a spazio occupied by a creatura, the incantesimo fails, and tuo azione and the incantesimo slot are wasted.
A shimmering, multicolored plane of light forms a vertical opaque wall-fino a 27 m long, 9 m high, and 1 inch thick-centered on a point puoi see withentro gittata. Alternatively, puoi shape the wall into a sphere fino a 9 m in diameter centered on a point you choose withentro gittata. The wall remains in place per la durata. If you posizione the wall so that it passes through a spazio occupied by a creatura, the spell fallisce, and your azione and the slot incantesimo are wasted.


The muro sheds bright light out to a range of 30 m and dim light for an additional 30 m. Tu and creature tu designate at the time tu cast the incantesimo can pass attraverso and remain near the muro senza harm. If another creatura that can see the muro moves to entro 6 m of it or starts its turn there, the creatura must succeed on a Costituzione tiro salvezza or become accecato for 1 minuto.
The wall sheds bright light out to a range of 27 m and dim light for an additional 27 m. Tu and creaturas you designate at the time you cast the spell can pass through and remain near the wall without danno. If another creatura that can see the wall muove to entro 6 m of it or starts its turn there, the creatura must succeed on a tiro salvezza su Costituzione or diventare accecato for 1 minuto.


The muro consists of seven layers, ciascun with a different color. When a creatura attempts to reach in or pass attraverso the muro, it does so one layer at a time attraverso tutti the muro's layers. As it passes or reaches attraverso ciascun layer, the creatura must make a Destrezza tiro salvezza or be influenzato by that layer's properties as described sotto.
The wall consists of seven layers, each with a different color. When a creatura attempts to raggiungere into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or raggiunge through each layer, the creatura must make a tiro salvezza su Destrezza or be affected by that layer's properties as described below.


The muro can be distrutto, anche one layer at a time, in order from red to violet, by means specific to ciascun layer. Once a layer is distrutto, it remains so for the durata of the incantesimo. An ''antimagic field'' has no effect on it.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so per la durata of the spell. An *antimagic field* has no effect on it.


- '''''Red'''''. The creatura subisce 10d6 danni da fuoco se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce. While this layer is in place, non magico ranged attacks can't pass attraverso the muro. The layer can be distrutto by dealing almeno 25 danni da freddo to it.
- *'''Red'''*. The creatura prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. While this layer is in place, nonmagical attacco a distanzas can't pass through the wall. The layer can be destroyed by dealing at least 25 danni da freddo to it.
- '''''Orange'''''. The creatura subisce 10d6 acid danno se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce. While this layer is in place, magico ranged attacks can't pass attraverso the muro. The layer is distrutto by a strong wind.
- *'''Orange'''*. The creatura prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. While this layer is in place, magico attacco a distanzas can't pass through the wall. The layer is destroyed by a strong wind.
- '''''Yellow'''''. The creatura subisce 10d6 danni da fulmine se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce. This layer can be distrutto by dealing almeno 60 danni da forza to it.
- *'''Yellow'''*. The creatura prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 60 danni da forza to it.
- '''''Green'''''. The creatura subisce 10d6 danni da veleno se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce. A ''passwall'' incantesimo, or another incantesimo of equal or greater level that can open a portale on a solid superficie, distrugge this layer.
- *'''Green'''*. The creatura prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. A *passwall* spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
- '''''Blue'''''. The creatura subisce 10d6 danni da freddo se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce. This layer can be distrutto by dealing almeno 25 danni da fuoco to it.
- *'''Blue'''*. The creatura prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 25 danni da fuoco to it.
- '''''Indigo'''''. On a tiro salvezza fallito, the creatura is trattenuto. It must then make a Costituzione tiro salvezza at the termina of ciascun of its turns. If it successfully saves tre volte, l'incantesimo termina. If it fails its save tre volte, it permanently turns to pietra and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of entrambi until the creatura collects three of a kind. While this layer is in place, spells can't be cast attraverso the muro. The layer is distrutto by bright light shed by a ''daylight'' incantesimo or a similar incantesimo of equal or higher level.
- *'''Indigo'''*. On a fallito save, the creatura is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the creatura collects three of a kind. While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a *daylight* spell or a similar spell of equal or higher level.
- '''''Violet'''''. On a tiro salvezza fallito, the creatura is accecato. It must then make a Saggezza tiro salvezza at the start of tuo next turn. A tiro salvezza riuscito termina the blindness. If it fails that save, the creatura is transported to another piano of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a piano that isn't its home piano is banished home, mentre other creature are usually cast in the Astral or Ethereal planes.) This layer is distrutto by a ''dispel magic'' incantesimo or a similar incantesimo of equal or higher level that can termina spells and magico effects.
- *'''Violet'''*. On a fallito save, the creatura is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a *dissolvi magie* spell or a similar spell of equal or higher level that can end spells and magico effects.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Prismatic Wall -->
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Versione attuale delle 02:36, 4 lug 2026

Muro Prismatico

  • 9° livello, Abiurazione*

Tempo di Lancio: 1 azione

Gittata: 18 m

Componenti: V, S

Durata: 10 minuti

The spell no longer refers to a rod of cancellation, and the text clarifies that dissolvi magie works only against the violet layer.

A shimmering, multicolored plane of light forms a vertical opaque wall-fino a 27 m long, 9 m high, and 1 inch thick-centered on a point puoi see withentro gittata. Alternatively, puoi shape the wall into a sphere fino a 9 m in diameter centered on a point you choose withentro gittata. The wall remains in place per la durata. If you posizione the wall so that it passes through a spazio occupied by a creatura, the spell fallisce, and your azione and the slot incantesimo are wasted.

The wall sheds bright light out to a range of 27 m and dim light for an additional 27 m. Tu and creaturas you designate at the time you cast the spell can pass through and remain near the wall without danno. If another creatura that can see the wall muove to entro 6 m of it or starts its turn there, the creatura must succeed on a tiro salvezza su Costituzione or diventare accecato for 1 minuto.

The wall consists of seven layers, each with a different color. When a creatura attempts to raggiungere into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or raggiunge through each layer, the creatura must make a tiro salvezza su Destrezza or be affected by that layer's properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so per la durata of the spell. An *antimagic field* has no effect on it.

- *Red*. The creatura prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. While this layer is in place, nonmagical attacco a distanzas can't pass through the wall. The layer can be destroyed by dealing at least 25 danni da freddo to it. - *Orange*. The creatura prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. While this layer is in place, magico attacco a distanzas can't pass through the wall. The layer is destroyed by a strong wind. - *Yellow*. The creatura prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 60 danni da forza to it. - *Green*. The creatura prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. A *passwall* spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer. - *Blue*. The creatura prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 25 danni da fuoco to it. - *Indigo*. On a fallito save, the creatura is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the creatura collects three of a kind. While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a *daylight* spell or a similar spell of equal or higher level. - *Violet*. On a fallito save, the creatura is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a *dissolvi magie* spell or a similar spell of equal or higher level that can end spells and magico effects.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.