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Prismatic Wall: differenze tra le versioni

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(5 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
=== Prismatic Wall ===
=== Muro Prismatico ===
<!-- it: Prismatic Wall -->
 
*9° livello, Abiurazione*
 
'''Tempo di Lancio:''' 1 azione
 
'''Gittata:''' 18 m
 
'''Componenti:''' V, S
 
'''Durata:''' 10 minuti
 
The spell no longer refers to a rod of cancellation, and the text clarifies that dissolvi magie works only against the violet layer.
 
A shimmering, multicolored plane of light forms a vertical opaque wall-fino a 27 m long, 9 m high, and 1 inch thick-centered on a point puoi see withentro gittata. Alternatively, puoi shape the wall into a sphere fino a 9 m in diameter centered on a point you choose withentro gittata. The wall remains in place per la durata. If you posizione the wall so that it passes through a spazio occupied by a creatura, the spell fallisce, and your azione and the slot incantesimo are wasted.
 
The wall sheds bright light out to a range of 27 m and dim light for an additional 27 m. Tu and creaturas you designate at the time you cast the spell can pass through and remain near the wall without danno. If another creatura that can see the wall muove to entro 6 m of it or starts its turn there, the creatura must succeed on a tiro salvezza su Costituzione or diventare accecato for 1 minuto.
 
The wall consists of seven layers, each with a different color. When a creatura attempts to raggiungere into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or raggiunge through each layer, the creatura must make a tiro salvezza su Destrezza or be affected by that layer's properties as described below.
 
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so per la durata of the spell. An *antimagic field* has no effect on it.
 
- *'''Red'''*. The creatura prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. While this layer is in place, nonmagical attacco a distanzas can't pass through the wall. The layer can be destroyed by dealing at least 25 danni da freddo to it.
- *'''Orange'''*. The creatura prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. While this layer is in place, magico attacco a distanzas can't pass through the wall. The layer is destroyed by a strong wind.
- *'''Yellow'''*. The creatura prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 60 danni da forza to it.
- *'''Green'''*. The creatura prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. A *passwall* spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
- *'''Blue'''*. The creatura prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 25 danni da fuoco to it.
- *'''Indigo'''*. On a fallito save, the creatura is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the creatura collects three of a kind. While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a *daylight* spell or a similar spell of equal or higher level.
- *'''Violet'''*. On a fallito save, the creatura is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a *dissolvi magie* spell or a similar spell of equal or higher level that can end spells and magico effects.
 
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 02:36, 4 lug 2026

Muro Prismatico

  • 9° livello, Abiurazione*

Tempo di Lancio: 1 azione

Gittata: 18 m

Componenti: V, S

Durata: 10 minuti

The spell no longer refers to a rod of cancellation, and the text clarifies that dissolvi magie works only against the violet layer.

A shimmering, multicolored plane of light forms a vertical opaque wall-fino a 27 m long, 9 m high, and 1 inch thick-centered on a point puoi see withentro gittata. Alternatively, puoi shape the wall into a sphere fino a 9 m in diameter centered on a point you choose withentro gittata. The wall remains in place per la durata. If you posizione the wall so that it passes through a spazio occupied by a creatura, the spell fallisce, and your azione and the slot incantesimo are wasted.

The wall sheds bright light out to a range of 27 m and dim light for an additional 27 m. Tu and creaturas you designate at the time you cast the spell can pass through and remain near the wall without danno. If another creatura that can see the wall muove to entro 6 m of it or starts its turn there, the creatura must succeed on a tiro salvezza su Costituzione or diventare accecato for 1 minuto.

The wall consists of seven layers, each with a different color. When a creatura attempts to raggiungere into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or raggiunge through each layer, the creatura must make a tiro salvezza su Destrezza or be affected by that layer's properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so per la durata of the spell. An *antimagic field* has no effect on it.

- *Red*. The creatura prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. While this layer is in place, nonmagical attacco a distanzas can't pass through the wall. The layer can be destroyed by dealing at least 25 danni da freddo to it. - *Orange*. The creatura prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. While this layer is in place, magico attacco a distanzas can't pass through the wall. The layer is destroyed by a strong wind. - *Yellow*. The creatura prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 60 danni da forza to it. - *Green*. The creatura prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. A *passwall* spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer. - *Blue*. The creatura prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. This layer can be destroyed by dealing at least 25 danni da fuoco to it. - *Indigo*. On a fallito save, the creatura is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the creatura collects three of a kind. While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a *daylight* spell or a similar spell of equal or higher level. - *Violet*. On a fallito save, the creatura is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a *dissolvi magie* spell or a similar spell of equal or higher level that can end spells and magico effects.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.