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Traduzione incantesimi: Plane Shift
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=== Plane Shift ===
=== Spostamento Planare ===
''7th-level conjuration''


'''Casting Time:''' 1 action
*7° livello, Congiurazione*


'''Range:''' Touch
'''Tempo di Lancio:''' 1 azione
 
'''Gittata:''' Contatto


'''Componenti:''' V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
'''Componenti:''' V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)


'''Duration:''' Instantaneous
'''Durata:''' Istantanea


You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elementale Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
Tu and fino a eight volontaria creaturas who link mani in a circle are transported to a different plane of existence. Puoi specify a bersaglio destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appaiono in or near that destination. If you are trying to raggiungere the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.


Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creaturas you transported, they appaiono in the closest unoccupied spazi next to the circle.


You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Carisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Puoi use this spell to banish an unvolontaria creatura to another plane. Choose a creatura entro your raggiungere and make a mischia attacco incantesimo against it. On a hit, the creatura must make a tiro salvezza su Carisma. If the creatura fallisce this save, it is transported to a random location on the plane of existence you specify. A creatura so transported must find its own way back to your current plane of existence.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Plane Shift -->

Versione attuale delle 02:36, 4 lug 2026

Spostamento Planare

  • 7° livello, Congiurazione*

Tempo di Lancio: 1 azione

Gittata: Contatto

Componenti: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)

Durata: Istantanea

Tu and fino a eight volontaria creaturas who link mani in a circle are transported to a different plane of existence. Puoi specify a bersaglio destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appaiono in or near that destination. If you are trying to raggiungere the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creaturas you transported, they appaiono in the closest unoccupied spazi next to the circle.

Puoi use this spell to banish an unvolontaria creatura to another plane. Choose a creatura entro your raggiungere and make a mischia attacco incantesimo against it. On a hit, the creatura must make a tiro salvezza su Carisma. If the creatura fallisce this save, it is transported to a random location on the plane of existence you specify. A creatura so transported must find its own way back to your current plane of existence.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.