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Modify Memory: differenze tra le versioni

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(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Modify Memory ===
=== Modificare Memoria ===
 
*5° livello, Ammaliamento*
*5° livello, Ammaliamento*


Riga 10: Riga 11:
'''Durata:''' Concentrazione, fino a 1 minuto
'''Durata:''' Concentrazione, fino a 1 minuto


Tu attempt to reshape another creatura's memories. One creatura that tu can see must make a Saggezza tiro salvezza. If tu are fighting the creatura, it has vantaggio on the tiro salvezza. On a tiro salvezza fallito, the bersaglio becomes ammaliato by tu for the durata. The ammaliato bersaglio is inabile and unaware of its surroundings, though it can ancora hear tu. If it subisce qualsiasi danno or is targeted by another incantesimo, this incantesimo termina, and nessuno of the bersaglio's memories are modified.
Tu attempt to reshape another creatura's memories. One creatura that puoi see must make a tiro salvezza su Saggezza. If you are fighting the creatura, it has vantaggio on the tiro salvezza. On a fallito save, the bersaglio diventa ammaliato by you per la durata. The ammaliato bersaglio is inabile and unaware of its surroundings, though it can still hear you. If it prende any damage or is bersaglioed by another spell, this spell termina, and none of the bersaglio's memories are modified.


While this charm lasts, tu can influenza the bersaglio's memory of an event that it experienced entro the last 24 ore and that lasted non più di 10 minuti. Tu can permanently eliminate tutti memory of the event, allow the bersaglio to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or crea a memory of alcuni other event.
While this charm dura, puoi affect the bersaglio's memory of an event that it experienced entro the last 24 ore and that lasted no more than 10 minuti. Puoi permanently eliminate all memory of the event, allow the bersaglio to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.


Tu must speak to the bersaglio to describe how its memories are influenzato, and it must be able to understand tuo language for the modified memories to subisce root. Its mind fills in qualsiasi gaps in the details of tuo description. If l'incantesimo termina prima tu have finished describing the modified memories, the creatura's memory isn't altered. Otherwise, the modified memories subisce hold quando l'incantesimo termina.
Devi speak to the bersaglio to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If l'incantesimo termina before you have finished describing the modified memories, the creatura's memory isn't altered. Otherwise, the modified memories take hold when l'incantesimo termina.


A modified memory doesn't necessarily influenza how a creatura behaves, particularly if the memory contradicts the creatura's natural inclinations, alignment, or beliefs. An illogical modified memory, come implanting a memory of how much the creatura enjoyed dousing itself in acid, is dissolto, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to influenza a creatura in a significant manner.
A modified memory doesn't necessarily affect how a creatura behaves, particularly if the memory contradicts the creatura's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creatura enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creatura in a significant manner.


A ''remove curse'' or ''greater restoration'' incantesimo cast on the bersaglio restores the creatura's true memory.
A *rimuovi maledizione* or *restaurazione superiore* spell cast on the bersaglio ripristina the creatura's true memory.


'''''At Higher Livelli'''''. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
*'''Ai Livelli Superiori'''*. If you cast this spell usando a slot incantesimo of 6th level or higher, puoi alter the bersaglio's memories of an event that took place fino a 7 giorni ago (6th level), 30 giorni ago (7th level), 1 anno ago (8th level), or any time in the creatura's past (9th level).


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 02:36, 4 lug 2026

Modificare Memoria

  • 5° livello, Ammaliamento*

Tempo di Lancio: 1 azione

Gittata: 9 m

Componenti: V, S

Durata: Concentrazione, fino a 1 minuto

Tu attempt to reshape another creatura's memories. One creatura that puoi see must make a tiro salvezza su Saggezza. If you are fighting the creatura, it has vantaggio on the tiro salvezza. On a fallito save, the bersaglio diventa ammaliato by you per la durata. The ammaliato bersaglio is inabile and unaware of its surroundings, though it can still hear you. If it prende any damage or is bersaglioed by another spell, this spell termina, and none of the bersaglio's memories are modified.

While this charm dura, puoi affect the bersaglio's memory of an event that it experienced entro the last 24 ore and that lasted no more than 10 minuti. Puoi permanently eliminate all memory of the event, allow the bersaglio to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

Devi speak to the bersaglio to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If l'incantesimo termina before you have finished describing the modified memories, the creatura's memory isn't altered. Otherwise, the modified memories take hold when l'incantesimo termina.

A modified memory doesn't necessarily affect how a creatura behaves, particularly if the memory contradicts the creatura's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creatura enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creatura in a significant manner.

A *rimuovi maledizione* or *restaurazione superiore* spell cast on the bersaglio ripristina the creatura's true memory.

  • Ai Livelli Superiori*. If you cast this spell usando a slot incantesimo of 6th level or higher, puoi alter the bersaglio's memories of an event that took place fino a 7 giorni ago (6th level), 30 giorni ago (7th level), 1 anno ago (8th level), or any time in the creatura's past (9th level).
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