|
|
| (2 versioni intermedie di un altro utente non mostrate) |
| Riga 1: |
Riga 1: |
| === Magic Circle === | | = b'Mass_Cure_Wounds' = |
| ''3rd-level abjuration''
| |
|
| |
|
| '''Casting Time:''' 1 minute
| | == Descrizione == |
|
| |
|
| '''Range:''' 10 feet
| | Questa pagina è in fase di completamento. |
|
| |
|
| '''Components:''' V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
| | [[Categoria:Mostri]] |
| | |
| '''Duration:''' 1 hour
| |
| | |
| You create a 10-foot radius, 20-foot tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
| |
| | |
| Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
| |
| | |
| * The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
| |
| * The creature has disadvantage on attack rolls against targets within the cylinder.
| |
| * Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
| |
| | |
| When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
| |
| | |
| ****'''At Higher Levels'''****. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
| |
| {{Licenza|versione=5.1}}
| |
| [[Categoria:Incantesimi]]
| |
| [[Categoria:SRD 5.1]] | |
b'Mass_Cure_Wounds'
Descrizione
Questa pagina è in fase di completamento.