Vai al contenuto

Disintegrate: differenze tra le versioni

Da D&D Next.
Reimport Spells: Disintegrate (formattato)
Redirect a Disintegrare
Etichetta: Nuovo reindirizzamento
 
(3 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
=== Disintegrate ===
#RINVIA [[Disintegrare]]
''6th-level transmutation''
 
'''Casting Time:''' 1 action
 
'''Range:''' 60 feet
 
'''Components:''' V, S, M (a lodestone and a pinch of dust)
 
'''Duration:''' Instantaneous
 
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by ''wall of force''.
 
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
 
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a ''true resurrection'' or a ''wish'' spell.
 
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
 
****'''At Higher Levels'''****. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
 
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]

Versione attuale delle 01:32, 4 lug 2026

Reindirizza a: