Vai al contenuto

Affascinare Persone: differenze tra le versioni

Da D&D Next.
Traduzione mostri: Affascinare_Persone
Aggiornamento contenuti
 
(Una versione intermedia di uno stesso utente non è mostrata)
Riga 1: Riga 1:
<!-- Tradotto AI: Affascinare_Persone -- 2026-07-18 -->
=== Affascinare Persone ===
=== Affascinare Persone ===


*1° livello di Ammaliamento*
*1° livello di Ammaliamento*
'''Tempo di Lancio:''' 1 action\n\n'''Gittata:''' 30 feet\n\n'''Componenti:''' V, S\n\n'''Duration:''' 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\n'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n


'''Tempo di Lancio:''' 1 azione
'''Gittata:''' 9 metri\n\n'''Componenti:''' V, S\n\n'''Duration:''' 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\n'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 9 metri of each other when you target them.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n


'''Gittata:''' 9 metri
'''Durata:''' 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\n'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n
 
'''Componenti:''' V, S
 
'''Durata:''' 1 ora
 
Si tenta di affascinare un umanoide che si vede entro il gittale. Deve effettuare un tiro salvezza su Saggezza, e lo effettua con vantaggio se tu o i tuoi alleati state combattendo contro di esso. Se fallisce il tiro salvezza, è affascinato da te finché l'incantesimo non termina o finché tu o i tuoi alleati non fate qualcosa di dannoso contro di esso. La creatura affascinata ti considera un conoscente amichevole. Quando l'incantesimo termina, la creatura sa che è stata affascinata da te.
 
'''A livelli più alti.''' Quando lanci questo incantesimo usando uno slot di incantesimo di 2° livello o superiore, puoi prendere di mira una creatura aggiuntiva per ogni livello dello slot superiore al 1°. Le creature devono trovarsi entro 9 metri l'una dall'altra quando le prendi di mira.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 01:28, 4 lug 2026

Affascinare Persone

  • 1° livello di Ammaliamento*

Tempo di Lancio: 1 action\n\nGittata: 30 feet\n\nComponenti: V, S\n\nDuration: 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\nAt Higher Livelli. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n\n Gittata: 9 metri\n\nComponenti: V, S\n\nDuration: 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\nAt Higher Livelli. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 9 metri of each other when you target them.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n\n Durata: 1 hour\n\nYou attempt to charm a humanoid you can see within range. It must make a Saggezza saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\n\nAt Higher Livelli. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.