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Roper: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Roper (formattato)
 
Aggiornamento contenuti
 
(4 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Roper ==
== Roper ==\n''Grande mostruosità, neutrale malvagio''\n\n'''Classe Armatura''' 20 (armatura naturale)\n\n'''Punti Ferita''' 93 (11d10+33)\n\n'''Velocità''' 3 m, climb 3 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| --------\n| ---------\n| --------\n! 18 (+4)\n| 8 (-1)\n| 17 (+3)\n| 7 (-2)\n| 16 (+3)\n| 6 (-2)\n|}\n\n'''Abilità''' Percezione +6, Furtività +5\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 16\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 5 (1,800 PE)\n\n'''''''''Falso Aspetto'''''''''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.\n\n'''''''''Grasping Tendrils'''''''''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to veleno and psichico danni). Destroying a tendril deals no danni to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.\n\n'''''''''Camminare sui Muri'''''''''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n###### Azioni\n\n'''''''''Multiattacco'''''''''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.\n\n'''''''''Bite'''''''''. ''Attacco con Arma da Mischia:'' +7 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 22 (4d8+4) perforanti danni.\n\n'''''''''Tendril'''''''''. ''Attacco con Arma da Mischia:'' +7 per colpire, portata 15,2 m, una creatura. ''Hit:'' The target is afferrato (escape DC 15). Until the grapple ends, the target is trattenuto and has svantaggio on Strength checks and Strength tiri salvezza, and the roper can't use the same tendril on another target.\n\n'''''''''Reel'''''''''. The roper pulls each creature afferrato by it up to 7,6 m straight toward it.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
''Large monstrosity, neutral evil''
<!-- Tradotto AI 2026-07-03 -->
 
'''Armor Class''' 20 (natural armor)
 
'''Hit Points''' 93 (11d10+33)
 
'''Speed''' 10 ft., climb 10 ft.
 
{| class="wikitable"
! STR
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 8 (-1)
| 17 (+3)
| 7 (-2)
| 16 (+3)
| 6 (-2)
|}
 
'''Skills''' Perception +6, Stealth +5
 
'''Senses''' darkvision 60 ft., passive Perception 16
 
'''Languages''' -
 
'''Challenge''' 5 (1,800 XP)
 
****'''False Appearance'''**'''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
 
'''**'''Grasping Tendrils'''**'''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
 
'''**'''Spider Climb'''**'''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 
###### Actions
 
'''**'''Multiattack'''**'''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 22 (4d8+4) piercing damage.
 
'''**'''Tendril'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 50 ft., one creature. ''Hit:'' The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
 
'''**'''Reel'''****. The roper pulls each creature grappled by it up to 25 feet straight toward it.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 21:22, 3 lug 2026

== Roper ==\nGrande mostruosità, neutrale malvagio\n\nClasse Armatura 20 (armatura naturale)\n\nPunti Ferita 93 (11d10+33)\n\nVelocità 3 m, climb 3 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| --------\n| ---------\n| --------\n! 18 (+4)\n| 8 (-1)\n| 17 (+3)\n| 7 (-2)\n| 16 (+3)\n| 6 (-2)\n|}\n\nAbilità Percezione +6, Furtività +5\n\nSensi visione al buio 18,3 m, Percezione passiva 16\n\nLinguaggi -\n\nGrado di Sfida 5 (1,800 PE)\n\n''''Falso Aspetto''''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.\n\n''''Grasping Tendrils''''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to veleno and psichico danni). Destroying a tendril deals no danni to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.\n\n''''Camminare sui Muri''''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n###### Azioni\n\n''''Multiattacco''''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.\n\n''''Bite''''. Attacco con Arma da Mischia: +7 per colpire, portata 1,5 m, un bersaglio. Hit: 22 (4d8+4) perforanti danni.\n\n''''Tendril''''. Attacco con Arma da Mischia: +7 per colpire, portata 15,2 m, una creatura. Hit: The target is afferrato (escape DC 15). Until the grapple ends, the target is trattenuto and has svantaggio on Strength checks and Strength tiri salvezza, and the roper can't use the same tendril on another target.\n\n''''Reel''''. The roper pulls each creature afferrato by it up to 7,6 m straight toward it.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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