Roper: differenze tra le versioni
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| (2 versioni intermedie di un altro utente non mostrate) | |||
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== Roper ==\n'' | == Roper ==\n''Grande mostruosità, neutrale malvagio''\n\n'''Classe Armatura''' 20 (armatura naturale)\n\n'''Punti Ferita''' 93 (11d10+33)\n\n'''Velocità''' 3 m, climb 3 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| --------\n| ---------\n| --------\n! 18 (+4)\n| 8 (-1)\n| 17 (+3)\n| 7 (-2)\n| 16 (+3)\n| 6 (-2)\n|}\n\n'''Abilità''' Percezione +6, Furtività +5\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 16\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 5 (1,800 PE)\n\n'''''''''Falso Aspetto'''''''''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.\n\n'''''''''Grasping Tendrils'''''''''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to veleno and psichico danni). Destroying a tendril deals no danni to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.\n\n'''''''''Camminare sui Muri'''''''''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n###### Azioni\n\n'''''''''Multiattacco'''''''''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.\n\n'''''''''Bite'''''''''. ''Attacco con Arma da Mischia:'' +7 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 22 (4d8+4) perforanti danni.\n\n'''''''''Tendril'''''''''. ''Attacco con Arma da Mischia:'' +7 per colpire, portata 15,2 m, una creatura. ''Hit:'' The target is afferrato (escape DC 15). Until the grapple ends, the target is trattenuto and has svantaggio on Strength checks and Strength tiri salvezza, and the roper can't use the same tendril on another target.\n\n'''''''''Reel'''''''''. The roper pulls each creature afferrato by it up to 7,6 m straight toward it.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]] | ||
[[Categoria:SRD 5.1]] | |||
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Versione attuale delle 21:22, 3 lug 2026
== Roper ==\nGrande mostruosità, neutrale malvagio\n\nClasse Armatura 20 (armatura naturale)\n\nPunti Ferita 93 (11d10+33)\n\nVelocità 3 m, climb 3 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| --------\n| ---------\n| --------\n! 18 (+4)\n| 8 (-1)\n| 17 (+3)\n| 7 (-2)\n| 16 (+3)\n| 6 (-2)\n|}\n\nAbilità Percezione +6, Furtività +5\n\nSensi visione al buio 18,3 m, Percezione passiva 16\n\nLinguaggi -\n\nGrado di Sfida 5 (1,800 PE)\n\n''''Falso Aspetto''''. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.\n\n''''Grasping Tendrils''''. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to veleno and psichico danni). Destroying a tendril deals no danni to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.\n\n''''Camminare sui Muri''''. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n###### Azioni\n\n''''Multiattacco''''. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.\n\n''''Bite''''. Attacco con Arma da Mischia: +7 per colpire, portata 1,5 m, un bersaglio. Hit: 22 (4d8+4) perforanti danni.\n\n''''Tendril''''. Attacco con Arma da Mischia: +7 per colpire, portata 15,2 m, una creatura. Hit: The target is afferrato (escape DC 15). Until the grapple ends, the target is trattenuto and has svantaggio on Strength checks and Strength tiri salvezza, and the roper can't use the same tendril on another target.\n\n''''Reel''''. The roper pulls each creature afferrato by it up to 7,6 m straight toward it.\n\n
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