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Hydra: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Hydra (formattato)
Traduzione AI: Hydra
 
(Una versione intermedia di un altro utente non mostrate)
Riga 2: Riga 2:
''Huge monstrosity, unaligned''
''Huge monstrosity, unaligned''


'''Armor Class''' 15 (natural armor)
'''Classe Armatura''' 15 (natural armor)


'''Hit Points''' 172 (15d12+75)
'''Punti Ferita''' 172 (15d12+75)


'''Speed''' 30 ft., swim 30 ft.
'''Velocità''' 30 ft., swim 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA   |
! STR
|---------|---------|---------|--------|---------|--------|
| DEX
| 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 20 (+5)
| 12 (+1)
| 20 (+5)
| 2 (-4)
| 10 (+0)
| 7 (-2)
|}


'''Skills''' Perception +6
'''Abilità''' Percezione +6


'''Senses''' darkvision 60 ft., passive Perception 16
'''Sensi''' darkvision 60 ft., passive Percezione 16


'''Languages''' -
'''Linguaggi''' -


'''Challenge''' 8 (3,900 XP)
'''Grado di Sfida''' 8 (3,900 XP)


****'''Hold Breath'''**'''. The hydra can hold its breath for 1 hour.
'''''Hold Breath'''''. The hydra can hold its breath for 1 hour.


'''**'''Multiple Heads'''**'''. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
'''''Multiple Heads'''''. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.


Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
Riga 45: Riga 28:
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.


'''**'''Reactive Heads'''**'''. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
'''''Reactive Heads'''''. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.


'''**'''Wakeful'''**'''. While the hydra sleeps, at least one of its heads is awake.
'''''Wakeful'''''. While the hydra sleeps, at least one of its heads is awake.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The hydra makes as many bite attacks as it has heads.
'''''Multiattack'''''. The hydra makes as many bite attacks as it has heads.


'''**'''Bite'''****. ''Melee Weapon Attack:'' +8 to hit, reach 10 ft., one target. ''Hit:'' 10 (1d10+5) piercing damage.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 to hit, reach 10 ft., one target. ''Colpito:'' 10 (1d10+5) piercing damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Tradotto AI 2026-07-03 -->

Versione attuale delle 20:24, 3 lug 2026

Hydra

Huge monstrosity, unaligned

Classe Armatura 15 (natural armor)

Punti Ferita 172 (15d12+75)

Velocità 30 ft., swim 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) |

Abilità Percezione +6

Sensi darkvision 60 ft., passive Percezione 16

Linguaggi -

Grado di Sfida 8 (3,900 XP)

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

            1. Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Arma da Mischia Attacco: +8 to hit, reach 10 ft., one target. Colpito: 10 (1d10+5) piercing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.