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	<id>https://dndnext.it/index.php?action=history&amp;feed=atom&amp;title=Terremoto</id>
	<title>Terremoto - Cronologia</title>
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	<updated>2026-08-02T03:08:51Z</updated>
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		<id>https://dndnext.it/index.php?title=Terremoto&amp;diff=4860&amp;oldid=prev</id>
		<title>Admin: Traduzione AI</title>
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		<updated>2026-07-03T23:37:11Z</updated>

		<summary type="html">&lt;p&gt;Traduzione AI&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 01:37, 4 lug 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Terremoto ===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;*8° livello &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evocation&lt;/del&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;&#039;&#039;&#039;Tempo di Lancio:&#039;&#039;&#039; 1 azione&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;&#039;&#039;&#039;Gittata:&#039;&#039;&#039; 150 m&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;&#039;&#039;&#039;Componenti:&#039;&#039;&#039; V, S, M (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pinch of dirt&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a piece of rock, and a lump of clay&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;&#039;&#039;&#039;Durata:&#039;&#039;&#039; Concentrazione, fino a 1 minuto&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nYou create a seismic disturbance at a point on the ground that &lt;/del&gt;che puoi vedere nel raggio d&#039;azione. Per la durata, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intense tremor rips through the ground &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;30 m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radius circle centered on that point and shakes &lt;/del&gt;creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and structures &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contact with the ground in that &lt;/del&gt;area.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nThe ground in the &lt;/del&gt;area &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes &lt;/del&gt;terreno difficile.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nOgni &lt;/del&gt;creatura &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the ground that is concentrating must make &lt;/del&gt;un tiro salvezza su Costituzione &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throw&lt;/del&gt;. In caso di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiro salvezza fallito&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature&#039;s concentration is broken&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nQuando &lt;/del&gt;lanci questo incantesimo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;alla fine di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn you spend concentrating on it&lt;/del&gt;, ogni creatura &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the ground in the &lt;/del&gt;area &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must make &lt;/del&gt;un tiro salvezza su Destrezza &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throw&lt;/del&gt;. In caso di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiro salvezza fallito&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature is knocked prone&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nThis spell can have additional effects depending on the terrain in the &lt;/del&gt;area, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as determined by the &lt;/del&gt;GM.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fissures&lt;/del&gt;&#039;&#039;&#039;*. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fissures open throughout &lt;/del&gt;l&#039;incantesimo&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s area at the start of your next turn after you cast &lt;/del&gt;l&#039;incantesimo. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A total of &lt;/del&gt;1d6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such fissures open &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations chosen by the &lt;/del&gt;GM. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each is &lt;/del&gt;1d10 × 3 m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep&lt;/del&gt;, 3 m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide, and extends from one edge of l&lt;/del&gt;&#039;incantesimo&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s area to the opposite side&lt;/del&gt;. Una creatura &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standing on a spot where a fissure opens &lt;/del&gt;deve superare un tiro salvezza su Destrezza &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or fall in&lt;/del&gt;. Una creatura &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that successfully saves moves with the fissure&#039;s edge as it opens&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\nA fissure that opens beneath a structure causes it to automatically collapse &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see below&lt;/del&gt;).&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n\n&lt;/del&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Structures&lt;/del&gt;&#039;&#039;&#039;*. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tremor deals &lt;/del&gt;50 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bludgeoning damage to any structure in contact with the ground in the &lt;/del&gt;area &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you cast &lt;/del&gt;l&#039;incantesimo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and at the start of each of your turns &lt;/del&gt;finché l&#039;incantesimo termina. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;structure drops to &lt;/del&gt;0 punti ferita, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it collapses and potentially damages nearby &lt;/del&gt;creature. Una creatura &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within half the distance of a structure&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s height must make &lt;/del&gt;un tiro salvezza su Destrezza &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throw&lt;/del&gt;. In caso di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiro salvezza fallito&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature takes &lt;/del&gt;5d6 danni &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;da contundente&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is knocked prone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is buried in the rubble, requiring a DC 20 Strength &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Athletics&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check as an action to escape&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;GM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can adjust the DC higher or lower, depending on the nature of the rubble&lt;/del&gt;. In caso di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiro salvezza riuscito&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature takes half as much damage and doesn&#039;t fall prone or become buried&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n&lt;/del&gt;{{Licenza|versione=5.1}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n&lt;/del&gt;[[Categoria:Incantesimi]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n&lt;/del&gt;[[Categoria:SRD 5.1]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\n&amp;lt;!-- Tradotto AI --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Terremoto ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*8° livello &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evocazione&lt;/ins&gt;*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Tempo di Lancio:&#039;&#039;&#039; 1 azione&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Gittata:&#039;&#039;&#039; 150 m&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Componenti:&#039;&#039;&#039; V, S, M (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un pizzico di terra&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un pezzo di roccia e una zolla di argilla&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Durata:&#039;&#039;&#039; Concentrazione, fino a 1 minuto&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creai una perturbazione sismica in un punto sul terreno &lt;/ins&gt;che puoi vedere nel raggio d&#039;azione. Per la durata, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un&#039;intensa scossa squarcia il terreno &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un cerchio di &lt;/ins&gt;30 m &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;di raggio centrato su quel punto, scuotendo &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e strutture a contatto con il terreno &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quell&#039;&lt;/ins&gt;area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il terreno nell&#039;&lt;/ins&gt;area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diventa &lt;/ins&gt;terreno difficile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogni &lt;/ins&gt;creatura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sul terreno che sta mantenendo la concentrazione deve superare &lt;/ins&gt;un tiro salvezza su Costituzione. In caso di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fallimento&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la concentrazione della creatura viene interrotta&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quando &lt;/ins&gt;lanci questo incantesimo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;alla fine di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ogni tuo turno mentre mantieni la concentrazione&lt;/ins&gt;, ogni creatura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sul terreno nell&#039;&lt;/ins&gt;area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deve superare &lt;/ins&gt;un tiro salvezza su Destrezza. In caso di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fallimento&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la creatura viene gettata a terra prono&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Questo incantesimo può avere effetti aggiuntivi a seconda del terreno nell&#039;&lt;/ins&gt;area, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come determinato dal &lt;/ins&gt;GM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fessure&lt;/ins&gt;&#039;&#039;&#039;*. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Le fessure si aprono in tutta &lt;/ins&gt;l&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;area dell&lt;/ins&gt;&#039;incantesimo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inizio del tuo prossimo turno dopo aver lanciato &lt;/ins&gt;l&#039;incantesimo. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Un totale di &lt;/ins&gt;1d6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;di tali fessure si aprono &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;luoghi scelti dal &lt;/ins&gt;GM. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ognuna è profonda &lt;/ins&gt;1d10 × 3 m, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larga &lt;/ins&gt;3 m &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e si estende da un bordo dell&#039;area dell&lt;/ins&gt;&#039;incantesimo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;al lato opposto&lt;/ins&gt;. Una creatura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in piedi in un punto dove si apre una fessura &lt;/ins&gt;deve superare un tiro salvezza su Destrezza &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o cadervi dentro&lt;/ins&gt;. Una creatura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;che supera il tiro salvezza si sposta con il bordo della fessura mentre si apre&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Una fessura che si apre sotto una struttura la fa crollare automaticamente &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vedi sotto&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strutture&lt;/ins&gt;&#039;&#039;&#039;*. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La scossa infligge &lt;/ins&gt;50 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;danni contundenti a qualsiasi struttura a contatto con il terreno nell&#039;&lt;/ins&gt;area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quando lanci &lt;/ins&gt;l&#039;incantesimo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e all&#039;inizio di ogni tuo turno &lt;/ins&gt;finché l&#039;incantesimo termina. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Se una struttura scende &lt;/ins&gt;a 0 punti ferita, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crolla e potenzialmente danneggia le &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vicine&lt;/ins&gt;. Una creatura &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entro metà dell&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altezza della struttura deve superare &lt;/ins&gt;un tiro salvezza su Destrezza. In caso di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fallimento&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la creatura subisce &lt;/ins&gt;5d6 danni &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contundenti&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viene gettata prono e sepolta tra le macerie&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;richiedendo una prova di Forza &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Atletica&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD 20 come azione per liberarsi&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il &lt;/ins&gt;GM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;può modificare la CD in base alla natura delle macerie&lt;/ins&gt;. In caso di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la creatura subisce metà danno e non cade prono né viene sepolta&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Licenza|versione=5.1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Tradotto AI --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:Incantesimi]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:SRD 5.1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://dndnext.it/index.php?title=Terremoto&amp;diff=4859&amp;oldid=prev</id>
		<title>Admin: Correzione nome</title>
		<link rel="alternate" type="text/html" href="https://dndnext.it/index.php?title=Terremoto&amp;diff=4859&amp;oldid=prev"/>
		<updated>2026-07-03T23:36:46Z</updated>

		<summary type="html">&lt;p&gt;Correzione nome&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Terremoto ===\n\n*8° livello evocation*\n\n&amp;#039;&amp;#039;&amp;#039;Tempo di Lancio:&amp;#039;&amp;#039;&amp;#039; 1 azione\n\n&amp;#039;&amp;#039;&amp;#039;Gittata:&amp;#039;&amp;#039;&amp;#039; 150 m\n\n&amp;#039;&amp;#039;&amp;#039;Componenti:&amp;#039;&amp;#039;&amp;#039; V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)\n\n&amp;#039;&amp;#039;&amp;#039;Durata:&amp;#039;&amp;#039;&amp;#039; Concentrazione, fino a 1 minuto\n\nYou create a seismic disturbance at a point on the ground that che puoi vedere nel raggio d&amp;#039;azione. Per la durata, an intense tremor rips through the ground in a 30 m radius circle centered on that point and shakes creature and structures in contact with the ground in that area.\n\nThe ground in the area becomes terreno difficile.\n\nOgni creatura on the ground that is concentrating must make un tiro salvezza su Costituzione saving throw. In caso di tiro salvezza fallito, the creature&amp;#039;s concentration is broken.\n\nQuando lanci questo incantesimo and alla fine di each turn you spend concentrating on it, ogni creatura on the ground in the area must make un tiro salvezza su Destrezza saving throw. In caso di tiro salvezza fallito, the creature is knocked prone.\n\nThis spell can have additional effects depending on the terrain in the area, as determined by the GM.\n\n*&amp;#039;&amp;#039;&amp;#039;Fissures&amp;#039;&amp;#039;&amp;#039;*. Fissures open throughout l&amp;#039;incantesimo&amp;#039;s area at the start of your next turn after you cast l&amp;#039;incantesimo. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 3 m deep, 3 m wide, and extends from one edge of l&amp;#039;incantesimo&amp;#039;s area to the opposite side. Una creatura standing on a spot where a fissure opens deve superare un tiro salvezza su Destrezza or fall in. Una creatura that successfully saves moves with the fissure&amp;#039;s edge as it opens.\n\nA fissure that opens beneath a structure causes it to automatically collapse (see below).\n\n*&amp;#039;&amp;#039;&amp;#039;Structures&amp;#039;&amp;#039;&amp;#039;*. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast l&amp;#039;incantesimo and at the start of each of your turns finché l&amp;#039;incantesimo termina. If a structure drops to 0 punti ferita, it collapses and potentially damages nearby creature. Una creatura within half the distance of a structure&amp;#039;s height must make un tiro salvezza su Destrezza saving throw. In caso di tiro salvezza fallito, the creature takes 5d6 danni da contundente, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. In caso di tiro salvezza riuscito, the creature takes half as much damage and doesn&amp;#039;t fall prone or become buried.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n&amp;lt;!-- Tradotto AI --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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