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	<id>https://dndnext.it/index.php?action=history&amp;feed=atom&amp;title=Spruzzo_Colorato</id>
	<title>Spruzzo Colorato - Cronologia</title>
	<link rel="self" type="application/atom+xml" href="https://dndnext.it/index.php?action=history&amp;feed=atom&amp;title=Spruzzo_Colorato"/>
	<link rel="alternate" type="text/html" href="https://dndnext.it/index.php?title=Spruzzo_Colorato&amp;action=history"/>
	<updated>2026-08-01T21:21:40Z</updated>
	<subtitle>Cronologia della pagina su questo sito</subtitle>
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	<entry>
		<id>https://dndnext.it/index.php?title=Spruzzo_Colorato&amp;diff=4615&amp;oldid=prev</id>
		<title>Traduttore AI: Aggiornamento contenuti</title>
		<link rel="alternate" type="text/html" href="https://dndnext.it/index.php?title=Spruzzo_Colorato&amp;diff=4615&amp;oldid=prev"/>
		<updated>2026-07-03T23:29:14Z</updated>

		<summary type="html">&lt;p&gt;Aggiornamento contenuti&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Spruzzo Colorato ===&lt;br /&gt;
&lt;br /&gt;
*1° livello di Illusione*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempo di Lancio:&amp;#039;&amp;#039;&amp;#039; 1 action\n\n&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Self (15-foot cone)\n\n&amp;#039;&amp;#039;&amp;#039;Componenti:&amp;#039;&amp;#039;&amp;#039; V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)\n\n&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 1 round\n\nA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can&amp;#039;t see).\n\nStarting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature&amp;#039;s hit points from the total before moving on to the creature with the next lowest hit points. A creature&amp;#039;s hit points must be equal to or less than the remaining total for that creature to be affected.\n\n&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;At Higher Livelli&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gittata:&amp;#039;&amp;#039;&amp;#039; Self (15-foot cone)\n\n&amp;#039;&amp;#039;&amp;#039;Componenti:&amp;#039;&amp;#039;&amp;#039; V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)\n\n&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 1 round\n\nA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can&amp;#039;t see).\n\nStarting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature&amp;#039;s hit points from the total before moving on to the creature with the next lowest hit points. A creature&amp;#039;s hit points must be equal to or less than the remaining total for that creature to be affected.\n\n&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;At Higher Livelli&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Durata:&amp;#039;&amp;#039;&amp;#039; 1 round\n\nA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can&amp;#039;t see).\n\nStarting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature&amp;#039;s hit points from the total before moving on to the creature with the next lowest hit points. A creature&amp;#039;s hit points must be equal to or less than the remaining total for that creature to be affected.\n\n&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;At Higher Livelli&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Licenza|versione=5.1}}&lt;br /&gt;
[[Categoria:Incantesimi]]&lt;br /&gt;
[[Categoria:SRD 5.1]]&lt;br /&gt;
&amp;lt;!-- it: Spruzzo Colorato --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Tradotto AI --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Traduttore AI</name></author>
	</entry>
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